How to Play: Rules of the High Seas
Index -> Playing the Game -> Rules of the High Seas
Here are some game concepts important to the Pirates rules:
- Six-sided dice are abbreviated "d6."
- Ability text (found on the deckplate) supercedes these rules; that is, abilities are meant to be exceptions to these rules. The only rule that is never superceded is that a cannon die roll result of 1 always misses.
- Flavor text (found on cards in the Fleet Builder) has no bearing on game play; it is there merely to tell part of the game's story. Reference a card's ability text to see what it can do in the game.
- Two sources of the same ability text on a ship (such as from the ship and a crew, or from one crew and another crew) do not stack; that is, you may use that ability on that ship only once each turn.
- The bow of a ship is a zone at the front of the ship. It begins where the front of the ship actually touches the ocean and extends forward (including any masts, mastheads, etc.).
- Play with good sportsmanship and have fun!