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How to Play: Rules of the High Seas


Index -> Playing the Game -> Rules of the High Seas

Here are some game concepts important to the Pirates rules:

  • Six-sided dice are abbreviated "d6."
  • Ability text (found on the deckplate) supercedes these rules; that is, abilities are meant to be exceptions to these rules. The only rule that is never superceded is that a cannon die roll result of 1 always misses.
  • Flavor text (found on cards in the Fleet Builder) has no bearing on game play; it is there merely to tell part of the game's story. Reference a card's ability text to see what it can do in the game.
  • Two sources of the same ability text on a ship (such as from the ship and a crew, or from one crew and another crew) do not stack; that is, you may use that ability on that ship only once each turn.
  • The bow of a ship is a zone at the front of the ship. It begins where the front of the ship actually touches the ocean and extends forward (including any masts, mastheads, etc.).
  • Play with good sportsmanship and have fun!